Triggered when a game is forcibly terminated. Payload: GameCancelledPayload
Triggered when a match result is recorded. Payload: GameScoredPayload
Triggered when a previous score update is reverted by staff. Payload: GameScoreUndonePayload
Triggered when all players have been picked/assigned and the game starts. Payload: GameStartedPayload
Triggered when a game enters the player selection phase. Payload: GameStartPickPayload
Triggered when a staff member removes a player from the queue. Payload: KickFromQueuePayload
Triggered when a map is removed from the rotation by a captain. Payload: MapBannedPayload
Triggered when the map ban phase begins. Payload: MapBanStartedPayload
Triggered when a player casts a vote for a map. Payload: MapVotedPayload
Triggered when a captain successfully picks a player from the pool. Payload: PickSuccessPayload
Triggered when a player's rating or rank changes. Payload: PlayerRankChangedPayload
Triggered when a user successfully enters a queue. Payload: QueueJoinedPayload
Triggered when a user leaves their current queue. Payload: QueueLeftPayload
Triggered when a new competitive season is initialized. Payload: SeasonStartedPayload
Triggered when a user is restricted from ranked play. Payload: UserBannedPayload
Triggered when a user updates their linked Discord account. Payload: UserDiscordIdChangedPayload
Triggered when a user updates their In-Game Name (IGN). Payload: UserIGNChangedPayload
Triggered when a new user registers to the Ranked System. Payload: UserRegisteredPayload
Triggered when a previously soft-deleted user is restored. Payload: UserRestoredPayload
Triggered when a user is soft-deleted from the database. Payload: UserSoftDeletedPayload
Triggered when a competitive strike is issued to a player. Payload: UserStrikedPayload
Triggered when a user's restriction is lifted. Payload: UserUnbannedPayload
Triggered when a competitive strike is removed. Payload: UserUnstrikedPayload
List of all real-time competitive events broadcasted by the RBWCM Backend. Each member of this enum represents a specific game or system update.
See
RankedEventPayloads for the data structure associated with each event.